Rune of Change

History
The Rune of Change is one of the 27 True Runes. It represents the constant change and unpredictability of the universe. Overall, it is a complete mystery among the 27 True Runes other than that Sindarians are bound to it.

This true rune is believed to be the reason behind the Sindar's nomadic nature. It is believed that the Chief of the Sindar bore this Rune on their forehead. As this rune promotes constant change, the Sindar were never in the same place for very long. However, it is thought that they finally found their eternal city.

Beyond the leader of the Sindarians there are no known hosts of this enigmatic Rune.

Attacks
If the the Rune of Change could be seen and used, perhaps its spells would work like this:
 * Sojourning: 80% chance to cause one enemy(non-boss) to wander away from the battle. 10% chance for ally.
 * Roaming Burst: 4 magical bursts appear at random locations in an area striking foes for 200 damage each.
 * Great Exodus: 80% chance to cause all foes (non-boss) to wander away from the battle. 10% chance for allies.
 * Restless Planet: 1 enemy is randomly chosen to receives 1350 damage by a burst of spherical energy.