Dawn Rune

History
The Dawn Rune is a powerful and rare one-of-a kind rune. It contains a mixture of solar offensive and restorative spells. When used in combination with its twin, the Twilight Rune, these runes can unite for a spell that is powerful to both attack foes and heal allies simultaneously.

Like a True Rune, the Dawn Rune possesses a strong will of its own. However, unlike a True Rune, this rune's preference can be overridden by a highly skilled Rune Sage and placed in a user the rune doesn't want. The side effects are often dangerous as it can't be used to its fullest potential or it simply reject's the person's commands and they lose control.

The Twilight and Dawn Runes were born from the shards that were formed when the Night Rune separated itself from the Sun Rune. Now both twin solar runes act as guardians by giving guidance and direction to the Sun Rune. Plus, they negate the True Rune's curse of insanity, if all three runes are used together by the same host.

The most recent user of the Dawn Rune is Prince Freyjadour Falenas.

Attacks

 * Time of Awakening: Removes status changes from all allies
 * First Ray: 400+ damage to column of enemies
 * Light of Day: Restore one ally to perfect health
 * Crimson Sky: 1200+ damage to all enemies